![]() I used it to retopo and uv almost exclusively back before Max was able to effectively load high poly meshes and still have good viewport performance. ![]() (it was pretty much the 3d version of photoshop in its heyday) Over time it grew in functionality, but at the same time there were a lot of other specialized apps released that offered the same functionality, and probably even better. 3dcoat has a very generous trial license and/or public beta, which makes it a good option to learn on your own time.especially since the things you learn from other apps can be translated over to 3dcoat.ģdc has been around for a while I think it was primarily its 3d projection painting and retopology/uv tools that put it on the map. ![]() i.e maya/max, zbrush, mudbox, or even a game engine (UE/Unity) course if those are options. Imo, since you're talking about tuition money (i'm gonna assume its a lot), you would be better served learning a more widely adopted tool. The only real downside of 3D Coat is that it is a bit unstable to some. Even compared to Blender 3D Coat has the better texture painting, better UV mapping and better retopo.Īll in all 3D Coat is a good complement to both, Blender and ZBrush. It is more a complement to ZBrush than a replacement. I would even say it's comparable to Substance Painter. You can do texture painting at a high level. But it has quite a few other really neat options. Even when it has sculpting features.Ĭomparing 3D Coat with ZBrush, well, when it comes to pure sculpting, then Zbrush wins. At the same pc i sculpt happily and stutter free in ZBrush at a 50 megapoly mesh. In Blender turn on dyntopo, turn on the fps counter by hitting play, and watch the screen stutter with a 500k mesh already. It compares with Maya, not with 3D Coat and ZBrush.īlender quits where sculpting starts.
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